NPUB30024 1942 Joint Strike 01.00

Cara mengecek RPCS3 PPU Hash

Version: 1.2
Anchors:
  JointStrike: &JointStrike1
    - [ be32,0x0032F7C8,0x3B9AC9FF]
    - [ be32,0x0032F934,0x3B9AC9FF]
    - [ be32,0x0032FAA0,0x3B9AC9FF]

  JointStrike: &JointStrike2
    - [ be32,0x0032F7F8,0x00000063]
    - [ be32,0x0032F964,0x00000063]
    - [ be32,0x0032FAD0,0x00000063]

  JointStrike: &JointStrike3
    - [ be32,0x0032F7FC,0x00000009]
    - [ be32,0x0032FAD4,0x00000009]
    - [ be32,0x0032F968,0x00000009]

  JointStrike: &JointStrike4
    - [ byte,0x0009A32E,0x00]

  JointStrike: &JointStrike5
    - [ be32,0x0009A838,0x60000000]

  JointStrike: &JointStrike6
    - [ be32,0x0009DF50,0xD13F0D8C]

PPU-0000000000000000000000000000000000000000:
  "Score":
    Games:
      "1942 Joint Strike":
        NPUB30024: [ 01.00 ]
    Author: CodeFreak
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *JointStrike1 ]
PPU-0000000000000000000000000000000000000000:
  "Life 99":
    Games:
      "1942 Joint Strike":
        NPUB30024: [ 01.00 ]
    Author: CodeFreak
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *JointStrike2 ]
PPU-0000000000000000000000000000000000000000:
  "Max Bomb":
    Games:
      "1942 Joint Strike":
        NPUB30024: [ 01.00 ]
    Author: CodeFreak
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *JointStrike3 ]
PPU-0000000000000000000000000000000000000000:
  "Infinite Strike":
    Games:
      "1942 Joint Strike":
        NPUB30024: [ 01.00 ]
    Author: CodeFreak
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *JointStrike4 ]
PPU-0000000000000000000000000000000000000000:
  "Infinite Health":
    Games:
      "1942 Joint Strike":
        NPUB30024: [ 01.00 ]
    Author: CodeFreak
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *JointStrike5 ]
PPU-0000000000000000000000000000000000000000:
  "Add Charged Attack To Firepower":
    Games:
      "1942 Joint Strike":
        NPUB30024: [ 01.00 ]
    Author: CodeFreak
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ load, *JointStrike6 ]
  

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